Paper18-21
Game-Based Training and Testing Through by Creation of Virtual World
Todorka Glushkova1, Alexander Petrov1, Stanimir Stoyanov1
1Plovdiv University “Paisii Hilendarski“
Игрово-базирано обучение и тестване чрез създаване на виртуални светове
Тодорка Атанасова Глушкова1, Александър Петров Петров1, Станимир Недялков Стоянов1.
1Пловдивски университет „Паисий Хилендарски“, гр. Пловдив
* Авторите изказват благодарност към научни проекти ФП17-ФМИ-008 ”Иновационни софтуерни инструменти и технологии с приложения в научни изследвания по математика, информатика и педагогика на обучението“ и МУ17-ФМИ-001 ”EXPERTL (Experimental Personal Robot That Learn)“, 2017–18 към НПД на Пловдивския университет за частичното финансиране на настоящата работа.
Abstract: Game-based learning is becoming an increasingly important topic during the digital age. Teachers, parents, academics and programmers are looking for ways to break the traditional educational process to engage the fast-paced attention of students growing up in digital society. The article examines the architecture of the game-based learning environment, as well as the concrete realization of the prototype development – part of the virtual educational space ViPS. The presented environment is the multi-agent and is built and modeled in the Agent-Oriented Programming (PPA) categories as a collection of autonomous agents, each with its responsibilities in the overall architecture – responsibilities arising from the needs of the learning process. The goal of the developed scenario is to train and test students about road safety. The prototype is a 3D virtual world representing the pupil’s movement from home to school. At each step, the examining agent asks the student and changes the behavior of the environment according to the response. The visualization agent supports the process of building the virtual world from individual base components – houses, streets, traffic lights, and so on and helps in their visualization. The lecturer’s agent supports the process of generation of questions and recording of the results. Тhе evaluating agent takes care of analyzing the test. The statistical agent checks the environment for changes and, depending on his plans, prepares the necessary charts and information boards. The administrative agent takes care of the initialization and control of the other agents.
Keywords: game-based learning(GBL), agent-oriented programming(AOP), virtual world, Virtual educational Space (ViPS)
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