{"id":5099,"date":"2023-08-10T12:26:42","date_gmt":"2023-08-10T09:26:42","guid":{"rendered":"https:\/\/www.edutechjournal.org\/?page_id=5099"},"modified":"2023-08-11T19:14:56","modified_gmt":"2023-08-11T16:14:56","slug":"paper-23-39","status":"publish","type":"page","link":"https:\/\/www.edutechjournal.org\/?page_id=5099&lang=en","title":{"rendered":"Paper 23-39"},"content":{"rendered":"<p style=\"text-align: center;\">DOI: <a href=\"https:\/\/doi.org\/10.26883\/2010.231.5099\">https:\/\/doi.org\/10.26883\/2010.231.5099<\/a><\/p>\n<h6 style=\"text-align: center;\">\u041e\u0411\u0420\u0410\u0417\u041e\u0412\u0410\u0422\u0415\u041b\u041d\u0410 \u0418\u0413\u0420\u0410 \u041d\u0410 SCRATCH, \u0421\u0412\u042a\u0420\u0417\u0410\u041d\u0410 \u0421 \u0423\u0427\u0415\u0411\u041d\u0418\u042f \u041f\u0420\u0415\u0414\u041c\u0415\u0422 \u0427\u041e\u0412\u0415\u041a\u042a\u0422 \u0418 \u041f\u0420\u0418\u0420\u041e\u0414\u0410\u0422\u0410 \u0417\u0410 4. \u041a\u041b\u0410\u0421<\/h6>\n<p style=\"text-align: center;\">\u0418\u0432\u0435\u043b\u0438\u043d\u0430 \u0412\u0435\u043d\u043a\u043e\u0432\u0430 \u0412\u0435\u043b\u0447\u0435\u0432\u0430, \u0418\u0432\u0430\u043d \u041c\u0430\u0440\u043a\u043e\u0432 \u0414\u0438\u043c\u0438\u0442\u0440\u043e\u0432<br \/>\n\u041f\u0423 \u201e\u041f\u0430\u0438\u0441\u0438\u0439 \u0425\u0438\u043b\u0435\u043d\u0434\u0430\u0440\u0441\u043a\u0438\u201c, \u041f\u043b\u043e\u0432\u0434\u0438\u0432<\/p>\n<h6 style=\"text-align: center;\">EDUCATIONAL SCRATCH GAME RELATED TO THE SUBJECT OF MAN AND NATURE FOR 4TH GRADE<\/h6>\n<p style=\"text-align: center;\">Ivelina Venkova Velcheva, Ivan Markov Dimitrov<br \/>\nPlovdiv University \u201ePaisiy Hilendarski\u201c, Plovdiv<\/p>\n<p><em>*\u0410\u0432\u0442\u043e\u0440\u0438\u0442\u0435 \u0438\u0437\u043a\u0430\u0437\u0432\u0430\u0442 \u0431\u043b\u0430\u0433\u043e\u0434\u0430\u0440\u043d\u043e\u0441\u0442 \u043a\u044a\u043c \u043f\u0440\u043e\u0435\u043a\u0442 \u0424\u041f23-\u0424\u041c\u0418-002: \u0418\u043d\u0442\u0435\u043b\u0438\u0433\u0435\u043d\u0442\u043d\u0438 \u0441\u043e\u0444\u0442\u0443\u0435\u0440\u043d\u0438 \u0438\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u0438 \u0438 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u044f \u0432 \u0438\u0437\u0441\u043b\u0435\u0434\u0432\u0430\u043d\u0438\u044f \u043f\u043e \u043c\u0430\u0442\u0435\u043c\u0430\u0442\u0438\u043a\u0430, \u0438\u043d\u0444\u043e\u0440\u043c\u0430\u0442\u0438\u043a\u0430 \u0438 \u043f\u0435\u0434\u0430\u0433\u043e\u0433\u0438\u043a\u0430 \u043d\u0430 \u043e\u0431\u0443\u0447\u0435\u043d\u0438\u0435\u0442\u043e, \u0437\u0430 \u0447\u0430\u0441\u0442\u0438\u0447\u043d\u043e\u0442\u043e \u0444\u0438\u043d\u0430\u043d\u0441\u0438\u0440\u0430\u043d\u0435 \u043d\u0430 \u043d\u0430\u0441\u0442\u043e\u044f\u0449\u0430\u0442\u0430 \u0440\u0430\u0431\u043e\u0442\u0430.<\/em><\/p>\n<p><em><strong>Abstract<\/strong>: The following work presents an educational game created with the Scratch programming language, <\/em><em>which includes part of the teaching material on the subject Man and Nature for the 4th grade. The aim is <\/em><em>to help the activity of the primary teacher by providing additional learning resources, which it could use when it <\/em><em>necessary. An alternative way of organizing the educational process in the form of a game is presented \u2013 more <\/em><em>interesting, more attractive and more dynamic (if we compare it with traditional methods). The game is titled <\/em><em>\u201eThe Treasure of Anubis\u201c and the story revolves around a hero who is searching for a long buried treasure. Arriving <\/em><em>at the pyramids, the hero understands that in order to get inside and find the treasure, he must answer several <\/em><em>questions. There are five questions and they include specific material, but if the teacher decides to change <\/em><em>the questions from another educational material, the structure of the game allows it. Only the questions and <\/em><em>their answers need to be changed, which does not require digital competence related to the Scratch programming <\/em><em>language. The game could be used as a template and modified a lot of times by including material from <\/em><em>other subjects.<\/em><\/p>\n<p><em><strong>Keywords<\/strong>: education, game, Scratch, innovative, school<\/em><\/p>\n<p>References:<\/p>\n<ol>\n<li>Garov, K., N. Todorova, obrazovatelni igri i prilozhenieto im v obuchenieto po \u201eKompyutarno modelirane\u201c, Nauchna konferentsia \u201eInovatsionni IKT za digitalno nauchnoizsledovatelsko prostranstvo po matematika, informatika i pedagogika na obuchenieto\u201c, 2019, Pamporovo, str. 77-92<\/li>\n<li>Shopova, V., Interaktivnostta \u2013 klyuch kam uspeshnoto obrazovanie, Sbornik ot proletna konferentsia na SMB \u201eMatematika i matematichesko obrazovanie\u201c, 2021, Plovdiv, str. 337-340<\/li>\n<li>G. Stoitsov, G. Stoitsova. Increasing the motivation of primary school pupilsthrough the use of ICT in the educational process, International Journal of Research\u00a0 GRANTHAALAYAH, vol. 7, issue 2, 2019, p. 207\u2013213.<\/li>\n<li>Papancheva, R., l. Dermendzhieva, Prilozhenie na STEM podhod v obrazovanieto kato faktor za formiranena ekipni umenia i razvivane na algoritmichno mislene, spisanie \u201eobrazovanie i tehnologii\u201c, tom 11, br. 1, 2020, str. 57-61.<\/li>\n<li>Garov, K., D. Peykova, Nyakoi aspekti na steM obuchenie v nachalen i progimnazialen etap na osnovotoobrazovanie, sbornik ot nauchna konferentsia \u201einovatsionni iKt za digitalno nauchnoizsledovatelskoprostranstvo po matematika, informatika i pedagogika na obuchenieto\u201c, Pamporovo, str. 67-76.<\/li>\n<li>Stavrev, S., Using an interactive floor system for game-based learning of human emotions.AIP Conference Proceedings, 2022, vol. 2505, issue 1, p. 1-5.<\/li>\n<li>Peykova, D., K. Garov, Educational robotics for stem education, Proc. of Anniversary International Scientific Conference \u201cResearchand education in mathematics, informatics and their applications\u201dREMIA\u20192021, 2021, p. 195\u2013205.<\/li>\n<li>Resnick, M., J. Maloney, A. Monroy-Hern\u00e1ndez, N. Rusk, E. Eastmond, K. Brennan, A. Millner, E. Rosenbaum, J. Silver, B. Silverman, Y. Kafai, Scratch: programming for all, Communications of the ACM, Vol. 52, Issue 1101, 2009, p. 60\u201367.<\/li>\n<li>Brennan, K., \u041c. Resnick, M, New Frameworks for Studying and Assessing the Development of Computational Thinking, Proceedings of the 2012 Annual Meeting of the American Educational Research Association, 2012, Vol. 1, Vancouver, p. 13-17.<\/li>\n<li>Bers, M. U., L. Flannery, E. R. Kazakoff, A. Sullivan, Computational thinking and tinkering: Exploration of an early childhood robotics curriculum, Computers &amp; Education, 2014, vol. 72, p. 145\u2013157.<\/li>\n<li>Bers, M. U., Blocks to robots: Learning with technology in the early childhood classroom, Teachers College Press, 2008, ISBN: 978-0807748473<\/li>\n<\/ol>\n<h6 style=\"text-align: center;\"><a href=\"https:\/\/www.edutechjournal.org\/wp-content\/uploads\/2023\/08\/1_2023_222-228.pdf\" target=\"_blank\" rel=\"noopener\">READ FULL PAPER<\/a><\/h6>","protected":false},"excerpt":{"rendered":"<p>DOI: https:\/\/doi.org\/10.26883\/2010.231.5099 \u041e\u0411\u0420\u0410\u0417\u041e\u0412\u0410\u0422\u0415\u041b\u041d\u0410 \u0418\u0413\u0420\u0410 \u041d\u0410 SCRATCH, \u0421\u0412\u042a\u0420\u0417\u0410\u041d\u0410 \u0421 \u0423\u0427\u0415\u0411\u041d\u0418\u042f \u041f\u0420\u0415\u0414\u041c\u0415\u0422 \u0427\u041e\u0412\u0415\u041a\u042a\u0422 \u0418 \u041f\u0420\u0418\u0420\u041e\u0414\u0410\u0422\u0410 \u0417\u0410 4. \u041a\u041b\u0410\u0421 \u0418\u0432\u0435\u043b\u0438\u043d\u0430 \u0412\u0435\u043d\u043a\u043e\u0432\u0430 \u0412\u0435\u043b\u0447\u0435\u0432\u0430, \u0418\u0432\u0430\u043d \u041c\u0430\u0440\u043a\u043e\u0432 \u0414\u0438\u043c\u0438\u0442\u0440\u043e\u0432 \u041f\u0423 \u201e\u041f\u0430\u0438\u0441\u0438\u0439 \u0425\u0438\u043b\u0435\u043d\u0434\u0430\u0440\u0441\u043a\u0438\u201c, \u041f\u043b\u043e\u0432\u0434\u0438\u0432 EDUCATIONAL SCRATCH GAME RELATED TO THE SUBJECT OF MAN AND NATURE FOR 4TH GRADE Ivelina Venkova Velcheva, Ivan Markov Dimitrov Plovdiv University \u201ePaisiy Hilendarski\u201c, Plovdiv *\u0410\u0432\u0442\u043e\u0440\u0438\u0442\u0435 \u0438\u0437\u043a\u0430\u0437\u0432\u0430\u0442 \u0431\u043b\u0430\u0433\u043e\u0434\u0430\u0440\u043d\u043e\u0441\u0442 \u043a\u044a\u043c [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":4812,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":[],"wf_page_folders":[48],"_links":{"self":[{"href":"https:\/\/www.edutechjournal.org\/index.php?rest_route=\/wp\/v2\/pages\/5099"}],"collection":[{"href":"https:\/\/www.edutechjournal.org\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.edutechjournal.org\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.edutechjournal.org\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.edutechjournal.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=5099"}],"version-history":[{"count":4,"href":"https:\/\/www.edutechjournal.org\/index.php?rest_route=\/wp\/v2\/pages\/5099\/revisions"}],"predecessor-version":[{"id":5264,"href":"https:\/\/www.edutechjournal.org\/index.php?rest_route=\/wp\/v2\/pages\/5099\/revisions\/5264"}],"up":[{"embeddable":true,"href":"https:\/\/www.edutechjournal.org\/index.php?rest_route=\/wp\/v2\/pages\/4812"}],"wp:attachment":[{"href":"https:\/\/www.edutechjournal.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=5099"}],"wp:term":[{"taxonomy":"wf_page_folders","embeddable":true,"href":"https:\/\/www.edutechjournal.org\/index.php?rest_route=%2Fwp%2Fv2%2Fwf_page_folders&post=5099"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}