Paper 2026-64

ГЕЙМИФИКАЦИЯ И УЧЕНЕ ЧРЕЗ ПРЕЖИВЯВАНЕ: ПРИЛОЖЕНИЕ НА ДЕТЕКТИВСКИ ИГРИ (EDUSCAPES) В ЧАСОВЕТЕ ПО БЪЛГАРСКИ ЕЗИК

Радостина Тодорова Бахчеванова-Георгиева
Средно училище „Константин Петканов“, Бургас

GAMIFICATION AND EXPERIENTIAL LEARNING: APPLICATION OF DETECTIVE GAMES (EDUSCAPES) IN BULGARIAN LANGUAGE CLASSES

Radostina Todorova Bahchevanova-Georgieva
Secondary school „Konstantin Petkanov”, Burgas

Abstract: The paper presents an innovative methodological model for reviewing, summarizing, and diagnosing knowledge in primary education through the integration of educational escape rooms (Eduscapes). The analysis focuses on the practical application of original didactic resources designed around a narrative investigation framework. Within this approach, traditional grammatical and textual exercises are transformed into a sequence of clues. To resolve a given mystery, students must apply their linguistic competencies in areas such as morphology, spelling norms, syntactic analysis, and reading comprehension. The quantitative results obtained from successfully solved linguistic tasks serve as logical codes that guide students toward the final outcome of the game. Special attention is dedicated to the instructional design, where errors do not result in negative assessment but rather transform into a stimulus for self-check and correction. The shared pedagogical experience demonstrates that this model successfully combines game design with educational objectives. It enhances young learners’ intrinsic motivation, stimulates critical thinking, and develops teamwork and communication skills, turning the study of the Bulgarian language into a shared, dynamic, and active learning experience.

Keywords: gamification, experiential learning, Eduscapes, grammar review, primary education

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