Paper 2026-22

ДИГИТАЛНИ КОМПЕТЕНТНОСТИ И ИЗКУСТВЕН ИНТЕЛЕКТ ПРИ ОБУЧЕНИЕТО В STEAM УЧИЛИЩНА СРЕДА

Нина Георгиева Игнатова-Тодорова, Тодорка Атанасова Глушкова
Пловдивски университет „Паисий Хилендарски“, Пловдив

DIGITAL COMPETENCES AND ARTIFICIAL INTELLIGENCE IN LEARNING IN STEAM SCHOOL ENVIRONMENT

Nina Georgieva Ignatova-Todorova, Todorka Atanasova Glushkova
Plovdiv University “Paisii Hilendarski”, Plovdiv

* Авторите изказват благодарност към научен проект ФП25-ФМИ-010 „Иновативни интердисциплинарни изследвания по информатика, математика и педагогика на обучението“ към НПД на ПУ”, за частичното финансиране на настоящата работа, за частичното финансиране на настоящата работа.

Abstract: Modern education is in the midst of an ever-accelerating digital transformation driven by the development of artificial intelligence, automation, and the new technological school environment. In this sense, the European Digital Competence Framework DigComp 3 sets the guidelines for building skills related to the
critical and responsible use of technology, digital safety, and content creation. Particular emphasis is placed on the teaching and use of AI in the classroom. This article examines the possibilities for integrating DigComp 3 into STEAM (Science, Technology, Engineering, Art, Math, and Entrepreneurship) education at school as a means of developing digital and AI competencies in students. The main directions of the framework, their relationship with the interdisciplinary nature of the STEAM approach, and the potential of AI technologies for personalized, adaptive, and project-based learning are analyzed.

Keywords: DigComp3.0, Artificial Intelligence, STEAM education

References:

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(Endnotes:)

1. FACILITATE-AI, https://facilitate-ai.eu/
2. DigiTools, https://digitoolsproject.eu/bg/
3. STEAME Teacher Academy, https://steame-academy.eu/
4. PAIDEA, https://www.paideiaproject.eu/

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