Paper 23-38
DOI: https://doi.org/10.26883/2010.231.5092
РОБОТИКА И БЛОКОВО ПРОГРАМИРАНЕ В ОБУЧЕНИЕТО ПО ИНФОРМАЦИОННИ ТЕХНОЛОГИИ В ГИМНАЗИАЛНА СТЕПЕН
Тодорка Атанасова Глушкова, Ирина Красимирова Кръстева
Пловдивски университет „Паисий Хилендарски“, Пловдив
ROBOTICS AND BLOCK PROGRAMMING IN INFORMATION TECHNOLOGY LEARNING AT THE HIGH SCHOOL LEVEL
Todorka Atanasova Glushkova, Irina Krasimirova Krasteva
Plolvdiv University „Paisii Hilendarski“, Plovdiv
* Авторите изказват благодарност към научен проект ФП23-ФМИ-002 „Интелигентни софтуерни инструменти и приложения в изследвания по математика, информатика и педагогика на обучението“ към НПД на Пловдивски университет „Паисий Хилендарски“ за частичното финансиране на настоящата работа.
Abstract: According to the latest changes, according to the Law on Preschool and School Education in Bulgaria, programming training at the high school level is implemented only as a profiled or elective school subject. This creates problems in building key digital competencies related to programming, according to the European Union’s DigComp strategic framework. Since information technology is studied at all levels of education and participates as a profile subject in many professions and profile classes as compulsory or elective modules, this discipline can be used to fill these gaps. The article examines an approach for applying block programming and robotics in elective modules in profiled IT training at the second-high school level. Solving specific practical tasks by programming the behaviour and activity of robotic devices increases the activity and motivation of students and allows them to build the key competencies necessary for their successful future professional realization as EU citizens.
Keywords: block programming, robotics, digital competences
References:
- Vuorikari, R., Kluzer, S. and Punie, Y., DigComp 2.2: The Digital Competence Framework for Citizens – With new examples of knowledge, skills and attitudes, EUR 31006 EN, Publications Office of the European Union, Luxembourg, 2022, ISBN 978-92-76-48883-5, doi:10.2760/490274, JRC128415.
- Coşkunserçe, O. Comparing the use of block‐based and robot programming in introductory programming education: Effects on perceptions of programming self‐efficacy. Computer Applications in Engineering Education.
- Van Wassenaer, N., Tolboom, J., & van Beekum, O. (2023). The Effect of Robotics Education on Gender Differences in STEM Attitudes among Dutch 7th and 8th Grade Students. Education Sciences, 13(2), 139.
- Glushkova, T., Krasteva, I. (2022). BLOCK PROGRAMMING AND TRAINING IN INFORMATION TECHNOLOGIES IN HIGH SCHOOL, Edu&Tech 13(1), 159-164. ISSN 1314-1791. http://www.edutechjournal.org/wp-content/ uploads/2022/11/1_2022_159-164.pdf, https://doi.org/10.26883/2010.221.4194
- Xiang, Q., Liu, L., Cai, M., & Yang, H. (2022, January). Research on the Improvement of Junior High School Innovation Ability Based on App Inventor. In 2022 13th International Conference on E-Education, E-Business, E-Management, and E-Learning (IC4E) (pp. 110-117).
- Zhang, Y., Liang, R., Li, Y., Zhao, G. (2022). Improving Java Learning Outcome with Interactive Visual Tools in Higher Education. In: Cheng, E.C.K., Koul, R.B., Wang, T., Yu, X.(eds) Artificial Intelligence in Education: Emerging Technologies, Models and Applications. Lecture Notes on Data Engineering and Communications Technologies, vol. 104. Springer, Singapore. https://doi.org/10.1007/978-981-16-7527-0_17
- Glushkova, T. Application of block programming and game-based learning to enhance interest in computer sciences, Journal of Innovations and Sustainability, vol.2/2016, pp.21- 32, ISSN 2367-8127 (CD-ROM), ISSN 2367-8151 (on-line)
- Bellas F. et al. (2018) The Robobo Project: Bringing Educational Robotics Closer to Real-World Applications. In: Lepuschitz W., Merdan M., Koppensteiner G., Balogh R., Obdržálek D. (eds) Robotics in Education. RiE 2017. Advances in Intelligent Systems and Computing, vol 630. Springer, Cham. https://doi.org/10.1007/978-3-319-62875-2_20
- Alimisis, D., Moro, M. (2016). Special issue on educational robotics. Robotics and Autonomous Systems, Vol 77, pp 74-75
(Endnotes)
1. https://web.mon.bg/upload/13767/UP9_KM_ZP_4kl.pdf – uchebna programa po kompyutarno modelirane v 4 klas
2. https://www.lego.com/en-us/product/lego-mindstorms-ev3-31313 – EV3 robot
3. https://meetedison.com/ – Edison robot
4. https://www.ros.org/ – Robot Operating System
5. https://github.com/mintforpeople/robobo-programming/wiki/Unity – programna simulativna sreda na Robobo