Paper 21-40



Вера Петкова Шопова, Иван Марков Димитров
ПУ „Паисий Хилендарски“, гр. Пловдив


Vera Petkova Shopova, Ivan Markov Dimitrov
Plovdiv University „Paisiy Hilendarski“, Plovdiv

Abstract: One of the most important aspects of meaningful reaching out to students is the ability to be engaged in their work. As a digital generation, today’s students want learning, not passive participation. Innovation-based hours are a fun, challenging, and effective way to deliver personalized inter-thedal connections. Augmented and virtual reality can be used to improve student learning and engagement. The educational environment and learning process can be transformed in a way that captivates students and meets their new digital needs. Augmented reality is the premise of creating a virtual world – real or imagined – and allows students not only to see it, but also to interact with it. Thus, the training itself becomes modern, interactive and practice-oriented. In the scientific report, the authors examine the essence of the concept of „augmented reality“. They note the benefits of introducing augmented reality into the learning process for teachers and students. The report shares good practices by describing applications they used to work and create resources (Google Expeditions, Smart Classroom AR, Merge EDU, Mozaik 3D, Lens Studio, Unity, etc.) science scholars in school hours and interest groups.

Keywords: augmented reality, teacher, student, learning process


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1. – Merge Cube
2. – Виртуална и добавена реалност в учебна среда
3. – Tour creator
4. – Google Street View
5. – Popar Toys
6. – Sky Map
7. – Fetch Lunch Rush
8. – Elements 4D
9. – Anatomy 4D
10. – Mozaik 3D
11. – Smart Classroom AR
12. – Lens studio
13. Unity