Paper 21-35
DOI: http://doi.org/10.26883/2010.211.3223
ИГРОВО-БАЗИРАНО ОБУЧЕНИЕ В ИНТЕГРИРАНИ ДОМЕЙНИ С ПРИЛОЖЕНИЕ ЗА STEAM ЦЕНТРОВЕ
Стефани Паунова, Виляна Дойчевска, Валентин Йорданов, Станимир Стоянов
Пловдивски университет „Паисий Хилендарски“, Пловдив
GAME-BASED LEARNING IN INTEGRATED DOMAINS WITH AN APPLICATION FOR STEAM CENTERS
Stefani Paunova, Vilyana Doychevska, Valentin Yordanov, Stanimir Stoyanov
Plovdiv University „Paisii Hilendarski“, Plovdiv
*Авторите изказват благодарност към научния проект СП21-ФМИ-002 „ViSCoD – среда за моделиране на системи за интелигентно земеделие“ към Фонд «Научни изследвания» при Пловдивския университет „Паисий Хилендарски“ и към Национална научна програма „Интелигентно земеделие“ (2021-2024).
Abstract: The article presents a game-based learning environment that is being deeloped as a component of the ATOS platform (the platform is an article described for the same conference). The proposed environment is an adaptation of a component for serious games, developed within two projects – the National Research Program „Intelligent Agriculture (2021-2024)“ and the university project „ViSCoD – environment for modeling systems for intelligent agriculture“. The opportunities for game-based learning in integrated domains (in this case intelligent agriculture – STEAM center) are demonstrated with a version of the well-known game „Twenty question game“, adapted for the Bulgarian flora. The system is fully implemented in the logic programming language Prolog and thus can also be used to teach students in the discipline „Artificial Intelligence“.
Keywords: game-based learning, STEAM, intelligent agriculture, logic programming, Prolog.
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