Paper18-70
Computer Modelling in the Third Grade – Problems and Solvings
Venelin Dachkov Nikolov1, Todor Yankov Yankov2
1Primary School „Vassil Levski“
2Private school “The little prince”
Компютърно моделиране в 3 клас – проблеми и решения
Венелин Дачков Николов1, Тодор Янков Янков2
1ОУ „Васил Левски“, гр. Разград
2ЧОУ „Малкият принц“, гр. Варна
Abstract: In the 21st century, students prepare themselves in the conditions of fast-moving technologies and, to be adequate, their education requires the acquisition of competencies such as algorithmic and critical thinking. Following the global trends from the forthcoming 2018/19 school year, Ministry of Education and Science introduces a new discipline in the third grade – Computer Modeling. Students will learn to work with digital devices with files, create animated projects using algorithms by composing blocks of code in a visual programming environment. This confronts the primary school teachers, whose role is to bring children into the world of digital technologies in front of multiple challenges.
Keywords: Computer modelling, Scratch, Robotics, Development
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