Paper 22-27

МЕЖДУПРЕДМЕТНИТЕ ВРЪЗКИ В ОБУЧЕНИЕТО ПО КОМПЮТЪРНО МОДЕЛИРАНЕ В ПЕТИ КЛАС

Румяна Йорданова Папанчева1, Тодорка Атанасова Глушкова2
1Университет „Проф. Д-р Асен Златаров“, гр. Бургас
2Пловдивски университет „Паисий Хилендарски“, гр. Пловдив

INTERDISCIPLINARY LINKS IN TRAINING OF COMPUTER MODELING IN 5T GRADE

Rumyana Yordanova Papancheva1, Todorka Atanasova Glushkova2
1University „Prof. Dr Asen Zlatarov“, Burgas
2Plovdiv University „Paisii Hilendarski“, Plovdiv

* Авторите изказват благодарност към научни проекти ФП21-ФМИ-002 „Интелигентни иновационни ИКТ в научните изследвания в областта на математиката, информатиката и педагогиката на обучението“ към ФНИ на Пловдивския университет за частичното финансиране на настоящата работа.

Abstract: The goals and objectives of computer modelling training are aimed at building digital competencies of the student and their application in various subject areas. The report presents an approach to building of interdisciplinary links in computer modelling training through a block programming language. The constructive approach and the easy visualization of the various options for solutions make it possible to make a propaedeutic of still unexplored knowledge of mathematics, physics, astronomy and others. Working on projects that solve certain practical problems gives students the opportunity to get acquainted with elements of combinatory, optimization, the laws of uniform motion, space objects, number theory and more. The authors will share their experience in developing exemplary interdisciplinary assignments.
Keywords: computer modelling, block programming, interdisciplinary approach.

References:

  1. Vuorikari, R., Kluzer, S. and Punie, Y., DigComp 2.2: The Digital Competence Framework for Citizens – With new examples of knowledge, skills and attitudes, EUR 31006 EN, Publications Office of the European Union, Luxembourg, 2022, ISBN 978-92-76-48883-5, doi:10.2760/490274, JRC128415.
  2. Fernández-Morante, Carmen, Josefa-del-Carmen Fernández-de-la-Iglesia, Beatriz Cebreiro, and Enrique Latorre-Ruiz. ATS-STEM: Global Teaching Methodology to Improve Competences of Secondary Education Students, Sustainability 14, no. 12: 6986.2022. https://doi.org/10.3390/su14126986
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  7. Glushkova, T. (2016). Application of block programming and game-based learning to enhance interest in computer science. Journal of Innovations and Sustainability, 2(1), 21-32. Retrieved from https://isjournal.com/is/article/view/20
  8. J. Gervais, „The operational definition of competency-based education,“ The Journal of Competency-Based Education 1(2), 2016. Available at: https://doi.org/10.1002/cbe2.1011
  9. Garov, K., Papancheva R., Aneva S., Glushkova T., Stoitsov G., Todorova E., Velcheva I., Danailov D. Kompyutarno modelirane i informatsionni tehnologii, za 5 klas, ISBN: 9786197669022, izd. Klet-Izkustva, 120 str., 2022

(Endnotes)

1. https://www.cedefop.europa.eu/en/news/bulgaria-2021-30-strategic-framework-vet – Strategic Framework for the Development of Education, Training and Learning in the Republic of Bulgaria (2021–30).
2. https://www.mon.bg/upload/24186/UP_PC-modelirane-5kl.pdf

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